== Version 60000.2
Update to latest BSF library.

== Version 60000.1.13
* Protection: The rotation was not being presented sequentially.  Changed the rotation to be very sequential.
* Fury:  No changes.
* Arms:  No changes.

== Version 60000.1.12
* Protection: Re-worked the entire rotation scheme, incorporationg the 6.0.3 changes.  Previous release was errant in that it flashed when not available and did not provide correct rotation.
* Fury: Re-worked the rotation and provided more detail criteria to assist in the Rage pool related idle times.
* Arms:  No changes.

== Version 60000.1.11
* Sorry, this ended up being a re-release of 10 since I forgot to commit the work.

== Version 60000.1.10
* Protection: No changes.
* Fury: Corrected the Rage Pool calculations for rotations.  Would not flash at all when half rage.
* Arms:  No changes.

== Version 60000.1.9
* Protection: No changes
* Fury: No Changes
* Arms:  Corrected the Flashing when ability was not ready. 

== Version 60000.1.7
* First release with Protection enabled.  Also modified Fury to conincide with the 6.0.3 nerfs/changes.  Arms was not changed, same functionality as 60000.1.6.
* Protection:  Focused mainly on single target with Sudden Death Talent.    Shield Barrier and Shield Block will have small flashes indicating they are available.
*              Cooldowns are not currently flashed.  Taunt and Mocking Banner are not currently flashed.
* Fury:  Rotation changed somewhat -> Need to stay Enraged so Bloodthirst is the go to.  Sometimes it is necessary to wait until it procs.  Basic rotation is
*        to Bloodthirst, Berserker Rage, Wild Strike, Raging Blow, Bloodthirst, Raging Blow, Wild Strike, and then use Dragon Roar/Storm Bolt and Execute as it
*        comes available.  This will vary slightly based on the stacks of Raging Blow.  The flashes should follow this rotation.
* Arms:  No changes in this release but I am aware of flashing issues when the ability is not ready.  I will address that next.

== Version 60000.1.3
* Let's try that again ...

== Version 60000.1.2
* Arms and Protection: Completely disabled (temporarily) so they stop spewing errors to the chat log.

== Version 60000.1.1
* Fury: Changed rotation to work with the 6.0.2 WoD PrePatch.
* Arms and Protection: Still working on these two specs for WoD changes.

== Version 50400.2.3
* I have gotten a pretty good response, so I think (and hope) Bitten's SpellFlash will live on!

== Version 50400.2.2
* The future of Bitten's SpellFlash: Warrior is in question.  I no longer wish to maintain this addon, starting with patch 6.0.  If you are interested in taking it over, keeping up with optimal rotations, and you have programming skills, please leave a comment or PM on Curse.

== Version 50400.2.0
* Arms: Updated rotation according to new research, including adjusting for 2pT16.
* All: Execute mode works correctly on the training dummies that drop to exactly 20% health.

== Version 50400.1.1
* Protection: No longer pause mitigation flashing when Second Wind is up.
* All: Flashes WoW's 9th Anniversary Celebration Package.

== Version 50400.1.0
* All: Updating flashing for Impending Victory according to its changes this patch.
* All: Rotations do a better job at anticipating queued spells, switching to your next spell sooner when you press a button.
* All: Smoothed out some quirky flashing.

== Version 3.5.3
* Protection: Now checks for the proc from Indomitable Primal Diamond before flashing your mitigation cooldowns.
* Protection: Now checks for a number of external mitigation cooldowns before flashing one of your own.

== Version 3.5.2
* Protection: Bugfix - Victory Rush was flashing regardless of whether you had Victorious.

== Version 3.5.1
* Arms: Only uses Impending Victory when it's free.
* Arms & Fury: Now uses Impending Victory even during the execute phase when it's free.
* Protection: Damage mode is now linked with the hidden option to toggle it in groups (see the website for more info).
* Protection: Shield Block and Shield Barrier no longer flash in damage mode.
* Protection: Only flashes the lower piority Thund Clap in damage mode.
* Protection: Shield Slam and Revenge now flash regardless of rage when in damage mode.
* Protection: Now anticipates the cooldown reset on Revenge from dodges and parries.
* Protection: Now waits up to .5 seconds for a rage generating ability instead of using a damage ability.

== Version 3.5.0
* Arms: Updated the rotation based on new research.
* Arms & Fury: Added AoE modes.
* Arms & Fury: Smoothed out some quirks in the flashing.
* Fury: Heroic Strike now flashes more often.
* Fury: Execute is never saved to build rage when solo.
* All: Shouts now flash if the raid buff is needed out of combat, if an enemy target is detected.

== Version 3.4.0
* Protection: Added an AoE mode.
* Protection: Added a solo mode.
* Protection: Added flashing for level 60 talents.
* Protection: Added flashing for Storm Bolt.
* Protection: Heroic Strike now flashes when you are not tanking and rage is high.
* All: Now factors in Glyph of Hoarse Voice when deciding if shouts will cap your rage.

== Version 3.3.6
* All: Bugfix for a Lua error.

== Version 3.3.5
* All: Now flashes food buffs.

== Version 3.3.4
Update for patch 5.3.
* Most spells that depending on your health now account for incoming heals.

== Version 3.3.3
* Arms & Fury: Heroic Leap flashes at 1/2 size.
* Protection: Improved Rage calculations, including accounting for 4pT15.
* All: Shouts will flash any time they can be used to buff you.

== Version 3.3.2
NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.
* May be slightly nicer for lower level warriors who do not yet have Colossus Smash.

== Version 3.3.1
* Fury: Bugfix - fixed a Lua error encountered during some of the rarer cases Wild Strike should flash.

== Version 3.3.0
NOTE: Your options will be reset when you upgrade to this version.
* Slightly tweaked how it chooses which shout to flash.
* Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
* Several other internal changes.
* Arms & Fury: Updated rotations to the lastest in Simulationcraft.
* All: Removed Deadly Calm.
* All: Adjusted uses of Impending Victory for heals to the new values in 5.2.
